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3.24.2010

Star Trek Online Stumbles

by tekmojo

Cryptic's Star Trek Online's launch has left Trekkies and MMOers alike with an empty, unsatisfied feeling. Quite a few players are showing their disgust towards many design choices and have started asking the developers some cold hard questions.


Biggest gripes with Star Trek Online (word of mouth and personal view):


Not a great deal of fan service or lore for fanbase of Star Trek. Simply put, this entry in Cryptic's arsenal of MMOs just didn't feature enough of it's own uniqueness to seperate itself from their previous work, or other MMOs out there either.

Bare bones Bridge interface. No real excuses here, essentially the heart and soul of Star Trek was forged in the Bridge. So after launch, players were left with a generic Bridge zone in which he or she could chat with other players, but that's as far as that goes.

MMO or Singleplayer? Elements of MMO design that veterans of the genre may find that Star Trek Online has very little to add to that formula. Social interaction is limited, and players may find it easier to solo through the entire rank structure without the help of any other cadet.

C-Store charging for large amount of content. A trend for MMO business structures recently has been the creation of online stores that provide additional content for users to purchase. In some cases it can help create some extra revenue to help offset development and maintenance costs. Star Trek Online players are angry because of the type of content they are including. While items and weapons may seem ok to supplement the MMO experience, requiring the player to pay for entire new races has not gone well with Cryptic.

As with many new MMOs, launches can be difficult. As it seems now, the content available is not worth the subscription fee. Atleast MMOs are still doing the 30 days of free play and online trial accounts.

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